Building a three-dimensional set by writing a sentence

Published on September 5, 2026.

A three-dimensional set, without placing it object by object

Building a set in three dimensions usually means placing every wall, every piece of furniture, one by one, by hand. It takes a long time, and two sets rarely come out the same. The studio takes the problem another way: you describe what you want, and the scene builds itself.

You draw a map, it turns it into a volume

The first step looks like a game on squared paper. You paint squares: a wall, grass, sand, water. The studio reads this flat drawing and makes a scene with relief out of it — the walls rise up, the ground takes on its material. A check appears live: "the exit: you can get there from the entrance", "the staircase going up: missing from the map".

Placing an object by clicking, or by writing a sentence

On the right, a list of what you can place: a bed, a table, a torch, a tree, a chest. You click, the object arrives. You can also write a sentence: "two torches and a chest". The studio reads the words it knows, counts, and places the three objects, each in its own spot.

You move it like in a sculpting program

Once the object is placed, you pick it with a click, then you move it with the same keys as a well-known sculpting program: the G key to slide, R to turn, S to enlarge. The Esc key cancels and puts the object back where it was. Nothing is lost as long as you have not let go.

The rule: only offer what exists

A menu that offers an object that is not there is a menu that lies: you pick it, nothing appears, and no message says so. So the studio only offers the objects that are really there. An automatic check verifies each offer before it is displayed: if it finds one that points to a missing file, it refuses and says so, instead of leaving an empty square.

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